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Switching the perspective from third- to first-person, 'Resident Evil 7' reestablishes the simmering tension of the original game by isolating the player and making them feel alone. If you've been wondering if Capcom could make 'Resident Evil' scary again, worry no longer. As a lifelong Resident Evil fan, he felt the switch to first-person helped bring back the tension he felt playing the original game in 1996. Patrick Klepek of Waypoint echoed the sentiment.
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Not only are bullets a valuable commodity, but death can come quickly when you're reloading during a tense enemy encounter or boss fight. When I decided to bring the guns out, I kicked myself for every missed shot. Ammo is sparse, so you'll have to make tough decisions regarding when to use it. This doesn't play like a first-person shooter, it plays like a Resident Evil game that happens to be in first-person. At no point did I miss the traditional perspective and tank controls.
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According to Giant Bomb 's Dan Ryckert, the switch to first-person was the right move. After the last game was not particularly beloved, it was time for another change. Resident Evil started as a slog through a mansion with static camera angles and clunky controls before moving to a traditional third-person perspective with Resident Evil 4. Resident Evil 7 Reviews: A welcome change in perspective If you want to know more about the game without spoiling the ending for yourself, keep on reading. Well, the Resident Evil 7 reviews are out and it seems like it's the former. Would this reinvigorate a floundering franchise or be the final nail in its coffin? We've known for a while that it's a first-person game with little connection to the rest of the series, but it's been something of an enigma since its announcement.